I serve as a dual-role professional on Simutronics' upcoming Hero Shooter, Galahad 3093. As the Producer, my responsibilities encompass marketing strategy, promotion, budget management, and overseeing the production of marketing materials. Additionally, I contribute as the Sound Designer, handling the creation, recording, implementation, and mixing of all in-game audio. My involvement extends to scripting in-game character dialogues, casting, and live directing voice-over recording sessions. Furthermore, I've written, composed, and recorded the original score, adding a unique musical dimension to the game.

Project: Galahad 3093

Roles: Producer, Sound Designer, Music Composer, and Writer

I played a pivotal role as the Sound Designer for Lara Croft Relic Run, a dynamic mobile runner set in the iconic Tomb Raider universe. My contributions extended beyond sound design, as I took charge of writing and composing the original score, infusing the game with a distinctive auditory landscape that heightened the overall immersive experience. This multifaceted involvement allowed me to shape and enhance the sonic and musical elements, contributing significantly to the game's success in delivering an engaging and authentic Tomb Raider adventure on mobile platforms.

Project: Lara Croft Relic Run

Roles: Sound Designer, Music Composer.

I handled sound creation and recording for Simutronics' mobile game, Siege: Titan Wars. I crafted the game's sound effects and also wrote and composed the original musical score. My role was crucial in shaping the overall audio experience, ensuring a cohesive blend of effects and music that contributed to the game's success.

Project: Siege: Titan Wars

Roles: Sound Designer, Music Composer.